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Showing posts from March, 2015

Edge Display Scaler Major Update 1.2 Released!

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While it may not be the oldest Edge Engine module, Edge Display Scaler was the first to be published—in fact, it predates the name 'Edge Engine'! And ever since that first critical release it has been far and away the most popular Edge Engine module, a cornerstone around which other modules are built. And now it has reached its third major milestone: Edge Display Scaler 1.2.0!
This new release is a pretty hefty overhaul, so updaters be warned: things will look a bit different, and you will have to edit your projects accordingly to use the latest version. I don't take that inconvenience lightly, but the changes were necessary. To ease in the transition, 1.2.0 includes all 1.1.2 scripts in a .zip file, so you can postpone the jump or migrate slowly as is convenient for you and your development teams. And what is so different about 1.2.0? First, the cosmetic differences: as Edge Engine has developed, it has established a particular naming structure to make every script and ass…

Final Fantasy XV: Episode Duscae – Beautifully Flawed (Review)

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Ok, quick history lesson: the date is May 8, 2006. The event: the annual Electronic Entertainment Expo, or E3. In many ways, it was a different world from the one in which we live to day. Tablets were just a failing experiment of Microsoft’s, the iPhone wouldn’t be released for another year, and high-definition TV was a new concept for consumers. YouTube was only just learning to crawl, and Facebook wouldn’t open to the public for another four months. Yes, it’s hard to believe, but we’ve very much stepped into a new decade since then. But even so, it was this world, not our own, that planted one particular seed we are only just beginning to see budding this spring.

Ok, quick history lesson: the date is May 8, 2006. The event: the annual Electronic Entertainment Expo, or E3. In many ways, it was a different world from the one in which we live to day. Tablets were just a failing experiment of Microsoft’s, the iPhone wouldn’t be released for another year, and high-definition TV was a new …

Final Fantasy Type-0 HD Now Available for Preload on Xbox One

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The countdown has begun: Xbox One owners can now pre-purchase and download the digital version of both Final Fantasy Type-0 HD and its included demo of Final Fantasy XV, Episode Duscae. While the downloaded game will not unlock until March 17 at 12:01am EST, it’s nice to know that the product is really, truly complete. Western gamers have been waiting for Type-0 for four years now, and the whole world much longer for a tangible slice of Final Fantasy XV. Following a consistently troubled last console generation, the release of Type-0 HD marks the start of a new beginning for Square Enix, turning over a new leaf both as a company and for Final Fantasy as a franchise. While both new titles might have spawned as part of the same Fabula Nova Crystallis as the often-panned Final Fantasy XIII trilogy, it’s clear that the games’ creators intend to distance them from their source material and allow them to stand alone not as spinoffs, but as the new face of the long-running franchise.



And at l…

Edge Visual Novel Engine Now Released!

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For those of who you’ve been following this site over the past few months, one recurring element that you probably have noticed popping up every so often is this thing called ‘Edge Engine‘. And what is Edge Engine? The answer to that question has been bit ambiguous until now, but with this new release in the project that will hopefully begin to change.

Edge Visual Novel Engine, or Edge VN, is a suite of pre-made scripts—code—in the Game Maker Language (GML), giving beginner and advanced users of YoYoGames’s GameMaker Studio IDE a simple and powerful way to create visual novels in a familiar programming environment that deploys to every major platform out there. And what is a visual novel? Well, it’s that type of videogame dialog you actually read in a big text box, usually accompanied by illustrations of the speaking character or characters. Sometimes the entire game consists of this type of storytelling (a true visual novel), and sometimes only select scenes as just one feature among …