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Showing posts from May, 2016

Oculus Rift Unboxing & Review - VR Begins

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Virtual reality. Like the internet, it's something that mankind conceived of in the earliest days of modern technology, even if it wouldn't be realized until much later. For the internet, 'later' came a solid thirty years ago, although it wouldn't reach mainstream popularity for another ten. With the advent of the Oculus Rift, that's where we are again: the dark ages of something world-changing in its formative stages, impressive for where it is now, but most exciting for where it's going to be.



As it stands, today's virtual reality is in an awkward place—premium and refined on the outside, packing the best that current technology can offer on the inside, and yet perhaps jarringly crude to actually experience. And yet even with that crudeness, wearing an Oculus Rift is still one of the most exciting and compelling virtual experiences you can have to date. Nothing even needs to be happening around you in order for the virtual environment to be completely …

Edge VN Major Update! v1.7.0 Now Available!

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If you've been using Edge VN for the past few months, you'll have noticed that it has sat at v1.5.4 for a while now. As of today, I'm very proud to unveil the reason why: v1.7.0 is now here, and as the leap in version number suggests, it's a big one! The new update completely overhauls the code from previous versions and adds a plethora of new features, making this the cleanest and best version of Edge VN yet! Read on to find out what's new:

Version 1.7.0 of Edge VN features:

• Migrated all drawing functions to the Draw GUI event (Warning: this could affect projects made using previous versions of Edge VN!)

• Rewritten scene engine—now cleaner, easier to use, and includes optional parallax effect with characters!

• Added edgevn_create_next_block script for easily stringing multiple text blocks together

• Added character scaling and transparency options to edgevn_char_style

• Added audio functions for playing sounds and music within the context of Edge VN events

• Added ed…

Edge Filesystem Update 1.2 Now Available!

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You asked, and while it was a while in the making, Edge Engine is delivering! Edge Filesystem, or Edge FS for short, is a comprehensive save/load system that from the beginning has featured whole-file encryption to prevent users from tampering with saved values. However, some felt that the included form of encryption was not strong enough and requested something more secure for storing especially sensitive information. As of version 1.2, you can put all fears of security to rest. The new update comes packing support for military-grade high-level encryption on ds_maps, a form of data structure ideal for storing pairs of keys and values--similar to an .ini file, but in pure code. This means it is now safe to store passwords and in-app purchase data in ds_maps saved with Edge FS, as only your game and your game alone will be able to read the information contained within. Not convinced? Take a look at this webpage describing the sheer improbability of AES encryption being cracked with bru…