Showing posts from October, 2017

VNgen Pre-Release Update

Hello, World! As you may have noticed, today is the last day in October, and in the last devblog I said VNgen was on track for an October release. Well, the truth is... it's done. The build I have in my virtual hands right now is 100% functional and feature-complete. But as eager as I am to get it in people's hands, I've decided to hold off releasing VNgen for a few more days.

The official release date for VNgen is Friday, November 3, 2017.

Between now and then, I'll be doing everything I can to make the launch as strong as possible. It'll still be Early Access when it gets here, mind you, but with new product launches comes a plethora of images, text, and demos that have to be prepared (even if they're often just taken for granted) and I'm confident VNgen deserves the best presentation it can get.

Stay tuned for this weekend's regularly scheduled devblog for the full details. I'll see you there!

Update 20 - The End of the Tunnel

You know the light at the end of the tunnel? Well, no more looking for it, because it's right up ahead.

I'll be honest: I had hoped this devblog would the one where I announce the early access release of VNgen. Well, that's not going to happen today, but it will soon—very soon—and I can assure you my time is being well spent until that day arrives. Indeed, the work I'm doing today is critical in shaping VNgen's future—literally.

So... what's the big hold up?Admittedly, part of it is plain old code OCD (a luxury of being a solo developer without a publisher breathing down my neck), but there's much better reasons to hold off on releasing VNgen in its current state as well.

Simply put, VNgen was designed to a set of standards, and over time gradually became de-standardized as more and more features were added. It's never been a complete mess, but even a little chaos is tough to reign in on a project that's still in flux. And as any programmer knows, prem…

Update 19: Exterminate!

After a year in development, VNgen is almost here, and that means it's time to go over everything with bug spray and a fine-toothed comb. It's a little hard to believe it's only been two weeks since the last devblog, because in that small space of time many things have changed and improved so that when VNgen finally releases it will be rock-solid from day one. So much has happened, in fact, that time will not permit mentioning every last detail, so this weekend we'll be focusing on just the coolest and most important stuff. Check it all out after the jump!

Cleaning houseThere is a certain art to finishing long-term projects. As the saying goes, the last 10% is 90% of the work. In software, there's an additional challenge: not screwing up the other 90% of the work in the process. Fixing bugs always bears the risk of creating new ones, and sometimes even with heavily commented code it can be easy to forget your line of reasoning for doing something a certain way. Then…