Posts

Showing posts from December, 2017

The Meaning of Work (So long, 2017!)

Image
In every life, there's always that handful of stand-out years that mark events which go on to be catalysts for great change. As I look back on my own, it's not hard to recognize them. In 2011, I hit rock bottom and spontaneously traveled halfway across the world to rethink where my life was going. Seemingly unrelated at the time, I also started a blog which would eventually evolve into the website you're reading right now. In 2014, I pivoted from writing about the creative industry to becoming a creator myself. (And also contracted a chronic illness I'll have to live with for the rest of my life, but that's a story for another time.)

In 2017, I took everything I'd learned, reorganized from the ground up, and published my first new product in over a year: the world's most advanced consumer visual novel engine (yes, really!).

As 2017 draws to a close, I think it's safe to say that this year will be included in that list of pivotal moments in life. Not to im…

Update 24 - Less is More

Image
It's almost hard to believe it's been two weeks again. Not because they flew by (they did), or because they dragged (they did). In fact, they were filled with as many ups and downs as usual. And yet, after spending so long stuck in documentation purgatory (which you can read about here), just getting things done was a startling change of pace.

VNgen's to-do list grows shorter every day, and since the last dev blog I've published not one, but two updates to the Early Access release. You can read the full changelog here, if you're interested. But what the changelog won't tell you is just what these updates mean for the future of VNgen—and how it's gaining features even as the codebase gets smaller and smaller.

An invisible problem NO ONE cares aboutWhen VNgen first released in Early Access, it had a fundamental problem—a problem almost nobody would've noticed, and that didn't affect functionality in the slightest, but a problem nonetheless. That problem…

Update 23 - Extra! Extra! Read all about it!

Image
As a developer, sometimes you've gotta write code, and other times, you've gotta just write. For me, November was one of those months. With VNgen out in the wild, it is now my priority to support the Early Access release with information and updates that will lead it to version 1.0, and that means providing resources to help users learn how to use it. In the space of only a few weeks I wrote the amount of a small novel doing just that, and at last the effort has paid off.

But don't take my word for it: this weekend you can finally see the results for yourself.

A long time comingAs a brand, XGASOFT is already almost a year old. Early on in 2017 I laid the groundwork for a long-term vision that might've been difficult to see from the outside, but with VNgen, hopefully that vision is starting to become a bit clearer.



On the developer side of things, X1 is now host to a massive library of VNgen documentation, which you can check out for yourself from start to finish at https:…