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Showing posts from January, 2018

Update 26 - I've Got a Feeling

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Alright, I've avoided it long enough: after two posts and four weeks of dodging discussion over the state of VNgen, it's finally time to get back in the swing of things for the new year.

As previously mentioned, part of the reason for the delay was life matters in the month of December. But that's not to say things weren't being accomplished—far from it. Rather, the bigger reason is that VNgen was undergoing such major changes that there was never a good point to stop and share it all. Now, most of these changes are internal and won't affect the user experience at all—or at least, they shouldn't. But they were. Other changes were purely experimental, and although interesting, proved incompatible with the engine's design or design philosophy and had to be rolled back. Some days, I couldn't tell if I was making progress or regressing.

But now those days are over, and at last, VNgen is here with a new update. And I'm pretty sure you've never felt any…

Update 25 - Untangling Quantum

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It's been four weeks since the last regular update on VNgen. While normally that'd be enough time for some major changes and improvements, between the holidays and personal family matters holding back development, this weekend's focus will be slightly different than usual, with regular VNgen updates to resume next time.

Even with delays and reduced work hours, however, progress has certainly been made. Some of it has been largely experimental and required rolling back, but not without gaining valuable knowledge in the process. The rest has been the polar opposite: fundamental changes and enhancements to VNgen's core framework, Quantum.

Unless you've seen Quantum's codebase for yourself―and unless you're me, you haven't―it might seem like a bit of a nebulous black box considering the way I've spoken about it and how even on its product page there's no option to buy or download Quantum for yourself. But the reason for this is less to keep it a secre…