Showing posts from July, 2018

Update 35: Building (With) Tools

A wild devblog appears!

For the past couples of months, I've taken a bit of a break from the regular devblog-style posts to cover some related topics instead. Each one was important to me, but there's another reason for the hiatus as well: behind the scenes, things were shifting gears in a big way. It's taken time, but the foundation is laid and I'm now settling into the process of building with tools, not just building tools.

It's been enlightening to place myself in the shoes of a consumer using VNgen in real-world scenarios, and especially pleasant to discover just how well it holds up to daily (ab)use. Once, I forgot a certain feature even existed until I needed it, then *bam*, there it was. It would have been a huge pain to implement now if it'd been missing, so suffice it to say I was relieved to discover there was no oversight on my part there.

But that's not to say VNgen is perfect, nor is it yet capable of everything it could or should be. Soon it'…

Say Hello to XGASOFT 2.0!

It's hard to believe almost a year has passed since XGASOFT's main site first went live, and along with it, the unveiling of Yugure no Kagami to the world. Since then, however, my development efforts have been laser-focused on completing VNgen, the engine designed to make it possible. It might've looked like nothing was happening, but the planets are aligning and it's time for that to change.

And change it has: has been completely revamped from backend to frontend, and is about to see a lot more activity very soon. As described in a previous devblog post, future development updates will be featured by XGASOFT, leaving ThinkBoxly for more personal content instead. What's more, you can now subscribe to receive XGASOFT updates by email and receive 10% your next purchase of any XGASOFT product (like VNgen)!

And speaking of VNgen, keep your eyes peeled for a new update hitting the Marketplace and this weekend! Feedback and development have both contin…